Monday, August 27, 2012

oppa Gangnam style!!

So far I have my character 95% rigged and ready for animation test which is a good sign! As i was creating a running-comp last week, everything went well until I render a couple of shots out and then imported them into Flash so I can start blocking the poses. Unfortunately after a draw over a few frames Flash started to crash, I've tried over and over again and the result still the same. I was thinking the problem is because I'm using Flash cs4 at the moment which is different at uni (cs5) but I will try to open it in uni soon. Another problem that I encountered is if I'm using cs4 Flash I still can open in cs5 but if I save it in cs5 then I won't able to open it in cs4 again, and that sucks! but I'll give it a go again.
At this stage I should have done my running comp but unfortunately not! as well as the texture and the set. I have not lock down the camera yet! because the set is still changing, but I'll figure this out soon.
As for music is still the same as in the animatic last semester, and I decided to get rid of the background music and only have ambient sound such as wind etc.. this way I think it will be more dramatic and focus more on the moment/movement.
What I will do now is try to figure out a better way to do an animation test and get the running comp done and lock down all the camera but again I'll have to finish up the set.  

Monday, August 6, 2012

GOAL - end of week 5


  • Finish the Character modelling by the end of week 5-6
  • Props modelled and rigged (or at least most of them)
  • Need to have at least a few textures to test with
  • Must have more than 50% of environment done
  • Need to start on 2D animation (Opening shot)
  • Need to have some more backgrounds
  • Not to forget about music, find out what else I need for sound design. (improving through the production stage)

Character Modelling Ongoing

So far I'm sculpting the character's clothes and putting everything together. Getting my character model to this point is more than I expected because luckily Jack found a free model on the internet which almost looks the same as my character. But that doesn't mean I'll be using this free model as it is. I need to modify and re-sculpt it to make it looks like my character. I only use the head of this free model which has already rigged with some facial expressions. Currently I still get other parts done and leave the head to Jack because I don't know how modify it. Also I downloaded a free "Hand" model which looks very good, and this save me a lot of time.  

1 problem that I'm having is when I convert the Subdivision Polygon to Polygon and then delete the subdivision polygon but there's a polygon I cannot delete. I find this very annoying so I just Hide it.. not sure if it's right thing to do!